List of the Top 10 textbook java you can buy in 2019

When you want to find textbook java, you may need to consider between many choices. Finding the best textbook java is not an easy task. In this post, we create a very short list about top 10 the best textbook java for you. You can check detail product features, product specifications and also our voting for each product. Let’s start with following top 10 textbook java:

Best textbook java

Product Features Editor's score Go to site
Effective Java Effective Java
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Programming Fundamentals Using Java: A Game Application Approach (Computer Science) Programming Fundamentals Using Java: A Game Application Approach (Computer Science)
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Data Structures and Algorithms in Java (2nd Edition) Data Structures and Algorithms in Java (2nd Edition)
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Java How To Program, Late Objects (11th Edition) Java How To Program, Late Objects (11th Edition)
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Intro to Java Programming, Comprehensive Version (10th Edition) Intro to Java Programming, Comprehensive Version (10th Edition)
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A Concise Introduction to Data Structures using Java (Chapman & Hall/CRC Textbooks in Computing) A Concise Introduction to Data Structures using Java (Chapman & Hall/CRC Textbooks in Computing)
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Java: An Introduction to Problem Solving and Programming (8th Edition) Java: An Introduction to Problem Solving and Programming (8th Edition)
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Big Java: Early Objects Big Java: Early Objects
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Object-Oriented Data Structures Using Java Object-Oriented Data Structures Using Java
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Java For Everyone: Late Objects Java For Everyone: Late Objects
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1. Effective Java

Feature

Java has changed dramatically since the previous edition of Effective Java was published shortly after the release of Java 6. This Jolt award-winning classic has now been thoroughly updated to take full advantage of the latest language and library features. The support in modern Java for multiple paradigms increases the need for specific best-practices advice, and this book delivers.
As in previous editions, each chapter of Effective Java, Third Edition, consists of several "items," each presented in the form of a short, stand-alone essay that provides specific advice, insight into Java platform subtleties, and updated code examples. The comprehensive descriptions and explanations for each item illuminate what to do, what not to do, and why.

Description

The Definitive Guide to Java Platform Best PracticesUpdated for Java 7, 8, and 9

Java has changed dramatically since the previous edition of Effective Java was published shortly after the release of Java 6. This Jolt award-winning classic has now been thoroughly updated to take full advantage of the latest language and library features. The support in modern Java for multiple paradigms increases the need for specific best-practices advice, and this book delivers.

As in previous editions, each chapter of Effective Java, Third Edition, consists of several items, each presented in the form of a short, stand-alone essay that provides specific advice, insight into Java platform subtleties, and updated code examples. The comprehensive descriptions and explanations for each item illuminate what to do, what not to do, and why.

The third edition covers language and library features added in Java 7, 8, and 9, including the functional programming constructs that were added to its object-oriented roots. Many new items have been added, including a chapter devoted to lambdas and streams.

New coverage includes

  • Functional interfaces, lambda expressions, method references, and streams
  • Default and static methods in interfaces
  • Type inference, including the diamond operator for generic types
  • The @SafeVarargs annotation
  • The try-with-resources statement
  • New library features such as the Optional interface, java.time, and the convenience factory methods for collections


2. Programming Fundamentals Using Java: A Game Application Approach (Computer Science)

Description

This is a Java textbook for beginning programmers that uses game programming as a central pedagogical tool to improve student engagement, learning outcomes, and retention. Game programming is incorporated into the text in a way that does not compromise the amount of material traditionally covered in a basic or advanced programming course and permits instructors who are not familiar with game programming and computer graphics concept to realize their advantages. The material presented in the book is in full compliance with the 2013 ACM/IEEE computer science curriculum guidelines and provides an in-depth discussion of graphical user interfaces (GUIs). It has been used to teach programming to student whose majors are both within and outside of the computing fields. The companion DVD includes a game environment that is easily integrated into projects created with the popular Java Development Environments (Eclipse, NetBeans, and JCreator) and includes a set of executable student games to pique students interest by giving them a glimpse into their future capabilities. The material in this book can be covered within one or two courses such as a basic programming course followed by an advanced programming course.

Features:
  • Uses an objects-early approach to learning Java.
  • Follows the 2013 ACM/IEEE computer science curriculum guidelines
  • Integrates game programming as central pedagogical tool to improve student engagement, learning outcomes, and retention
  • Includes a companion DVD with projects created with the popular Java Development Environments; also includes a set of executable games, source code, and figures
  • Uses working programs to illustrate concepts under discussion
  • Complete instructors resource package available upon adoption
  • 3. Data Structures and Algorithms in Java (2nd Edition)

    Description

    Data Structures and Algorithms in Java, Second Edition is designed to be easy to read and understand although the topic itself is complicated. Algorithms are the procedures that software programs use to manipulate data structures. Besides clear and simple example programs, the author includes a workshop as a small demonstration program executable on a Web browser. The programs demonstrate in graphical form what data structures look like and how they operate. In the second edition, the program is rewritten to improve operation and clarify the algorithms, the example programs are revised to work with the latest version of the Java JDK, and questions and exercises will be added at the end of each chapter making the book evenmore useful.

    Educational Supplement

    Suggested solutions to the programming projects found at the end of each chapter are made available to instructors at recognized educational institutions. This educational supplement can be found at www.prenhall.com, in the Instructor Resource Center.

    4. Java How To Program, Late Objects (11th Edition)

    Description

    For courses in Java programming

    Unparalleled breadth and depth of object-oriented programming concepts

    The Deitels groundbreakingHow to Programseries offers unparalleled breadth and depth of programming fundamentals, object-oriented programming concepts and intermediate-level topics for further study. Java How to Program, Late Objects,11th Edition,presents leading-edge computing technologies using the Deitel signature live-code approach, which demonstrates concepts in hundreds of complete working programs. The 11th Edition presents updated coverage of Java SE 8 and new Java SE 9 capabilities, including JShell, the Java Module System, and other key Java 9 topics. [ Java How to Program, Early Objects,11th Editionalso is available.]

    5. Intro to Java Programming, Comprehensive Version (10th Edition)

    Description

    NOTE: You are purchasing a standalone product; MyProgrammingLab does not come packaged with this content. If you wouldlike to purchase both the physical text and MyProgrammingLab search for ISBN-10: 0133813460/ISBN-13: 9780133813463. That packageincludes ISBN-10: 0133761312/ISBN-13: 9780133761313 and ISBN-10: 0133762513 /ISBN-13: 9780133762518.

    MyProgrammingLab should only be purchased when required by an instructor.


    This text is intended for a 1-, 2-, or 3-semester CS1 course sequence. Comprehensive coverage of Java and programming make this a useful reference for beginning programmers and IT professionals.

    Daniel Liang teaches concepts of problem-solving and object-oriented programming using a fundamentals-first approach. Beginning programmers learn critical problem-solving techniques then move on to grasp the key concepts of object-oriented, GUI programming, advanced GUI and Web programming using Java. Liang approaches Java GUI programming using JavaFX, not only because JavaFX is much simpler for new Java programmers to learn and use but because it has replaced Swing as the new GUI tool for developing cross-platform-rich Internet applications on desktop computers, on hand-held devices, and on the Web. Additionally, for instructors, JavaFXprovidesa better teaching tool for demonstrating object-oriented programming.


    Teaching and Learning Experience
    To provide a better teaching and learning experience, for both instructors and students, this program offers:
    • Fundamentals-First Approach: Basic programming concepts are introduced on control statements, loops, functions, and arrays before object-oriented programming is discussed.
    • Problem-Driven Motivation: The examples and exercises throughout the book emphasize problem solving and foster the concept of developing reusable components and using them to create practical projects.
    • A Superior Pedagogical Design that Fosters Student Interest: Key concepts are reinforced with objectives lists, introduction and chapter overviews, easy-to-follow examples, chapter summaries, review questions, programming exercises, and interactive self-tests.
    • The Most Extensive Instructor and Student Support Package Available: The author maintains a website at www.pearsonhighered.com/liang that includes multiple interactive resources.



    6. A Concise Introduction to Data Structures using Java (Chapman & Hall/CRC Textbooks in Computing)

    Description

    A student-friendly text, A Concise Introduction to Data Structures Using Java takes a developmental approach, starting with simpler concepts first and then building toward greater complexity. Important topics, such as linked lists, are introduced gradually and revisited with increasing depth. More code and guidance are provided at the beginning, allowing students time to adapt to Java while also beginning to learn data structures. As students develop fluency in Java, less code is provided and more algorithms are outlined in pseudocode. The text is designed to support a second course in computer science with an emphasis on elementary data structures.

    The clear, concise explanations encourage students to read and engage with the material, while partial implementations of most data structures give instructors the flexibility to develop some methods as examples and assign others as exercises. The book also supplies an introductory chapter on Java basics that allows students who are unfamiliar with Java to quickly get up to speed. The book helps students become familiar with how to use, design, implement, and analyze data structures, an important step on the path to becoming skilled software developers.

    7. Java: An Introduction to Problem Solving and Programming (8th Edition)

    Description

    For courses in introductory Computer Science courses using Java, and other introductory programming courses in Computer Science, Computer Engineering, CIS, MIS, IT, and Business.


    A Concise, Accessible Introduction to Java Programming

    Ideal for a wide range of introductory computer science applications, Java: An Introduction to Problem Solving and Programming, 8th Edition introduces readers to object-oriented programming and important concepts such as design, testing and debugging, programming style, interfaces and inheritance, and exception handling. A concise, accessible introduction to Java, the text covers key Java language features in a manner that resonates with introductory programmers. Objects are covered early and thoroughly in the text. The authors tried-and-true pedagogy incorporates numerous case studies, programming examples, and programming tips, while flexibility charts and optional graphics sections allow readers to review chapters and sections based on their needs. This 8th Edition incorporates new examples, updated material, and revisions.


    Also available with MyLab Programming

    MyLab Programming is an online learning system designed to engage students and improve results. MyLab Programming consists of programming exercises correlated to the concepts and objectives in this book. Through practice exercises and immediate, personalized feedback, MyLab Programming improves the programming competence of beginning students who often struggle with the basic concepts of programming languages.


    Note: You are purchasing a standalone product; MyLab Programming does not come packaged with this content. Students, if interested in purchasing this title with MyLab Programming , ask your instructor for the correct package ISBN and Course ID. Instructors, contact your Pearson representative for more information.


    If you would like to purchase both the physical text and MyLab Programming , search for:


    0134710754 / 9780134710754 Java: An Introduction to Problem Solving and Programming Plus MyLab Programming with Pearson eText -- Access Card Package, 8/e


    Package consists of:

    • 0134462033 / 9780134462035 Java: An Introduction to Problem Solving and Programming

    • 0134459865 / 9780134459868 MyLab Programming with Pearson eText--Access Code Card--for Java: An Introduction to Problem Solving and Programming

    8. Big Java: Early Objects

    Description

    This book introduces programmers to objects at a gradualpace.Optional example modules are includedusing Aliceand Greenfoot. The examples feature annotations with dos and don'tsalong with cross references to more detailed explanations in thetext. New tables show a large number of typical and cautionaryexamples. New programming and review problems are also presentedthat ensure a broad coverage of topics.Cay will alsoaddsections on problem solving, and a new, more approachable andvisual design developed for JfE and BJLO is used.

    9. Object-Oriented Data Structures Using Java

    Feature

    Jones Bartlett Publishers

    Description

    The updated and revised Object-Oriented Data Structures Using Java, Fourth Edition is an essential resource for students learning data structures using the Java programming language. It presents both the traditional and modern data structure topics with an emphasis on problem-solving and object-oriented software design. Beginning early and continuing throughout the text, it introduces and expands upon the use of many Java features such as classes, objects, generics, polymorphism, packages, interfaces, library classes, inheritance, exceptions, and threads.

    10. Java For Everyone: Late Objects

    Feature

    Used Book in Good Condition

    Description

    Java For Everyone, 2nd Edition is a comprehensive introduction to Java and computer programming, which focuses on the principles of programming, software engineering, and effective learning. It is designed for a one-semester, mixed-major, first course in programming.

    Nobody supports your desire to teach students good programming skills like Cay Horstmann. Active in both the classroom and the software industry, Horstmann knows that meticulous coding-not shortcuts-is the base upon which great programmers are made. Using an innovative visual design that leads students step-by-step through intricacies of Java programming, Java For Everyone, 2nd Edition instills confidence in beginning programmers and confidence leads to success.

    Conclusion

    By our suggestions above, we hope that you can found the best textbook java for you. Please don't forget to share your experience by comment in this post. Thank you!

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