Best programming vr to buy in 2019
We spent many hours on research to finding programming vr, reading product features, product specifications for this guide. For those of you who wish to the best programming vr, you should not miss this article. programming vr coming in a variety of types but also different price range. The following is the top 8 programming vr by our suggestions:
Best programming vr
1. Google Daydream VR Cookbook: Building Games and Apps with Google Daydream and Unity (Game Design)
Description
The Complete, Up-to-Date Guide to Building AR and VR GamesGoogle Daydream VR Cookbook shows you how to:
- Install and explore the Google Daydream development tools
- Master basic and advanced Daydream Controller techniques
- Implement intuitive VR user interfaces
- Integrate audio, video, and realistic physics into your VR games
- Install and explore the ARCore SDK and development tools
- Learn how to build AR apps that solve real user needs
- Master AR game development using ARCore
- Optimize VR and AR game performance
Whether you are a software developer, UX professional, visual designer, beginner, or you come from a different design field, this book is a great practical introduction to VR and AR.
2. Unity Virtual Reality Projects: Explore the world of virtual reality by building immersive and fun VR projects using Unity 3D
Description
Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3D
Key Features
- Learn the basic principles of virtual reality applications and get to know how they differ from games and desktop apps
- Build various types of VR experiences, including diorama, first-person characters, riding on rails, 360 degree projections, and social VR
- A project-based guide that teaches you to use Unity to develop VR applications, which can be experienced with devices such as the Oculus Rift or Google Cardboard
Book Description
What is consumer 'virtual reality'? Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices.
Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity.
You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming.
By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences using Unity.
So, let's get to it!
What You Will Learn
- Create 3D scenes with Unity and Blender while learning about world space and scale
- Build and run VR applications for consumer headsets including Oculus Rift and Google Cardboard
- Build interactive environments with physics, gravity, animations, and lighting using the Unity engine
- Experiment with various user interface (UI) techniques that you can use in your VR applications
- Implement the first-person and third-person experiences that use only head motion gestures for input
- Create animated walkthroughs, use 360-degree media, and build multi-user social VR experiences
- Learn about the technology and psychology of VR including rendering, performance and VR motion sickness
- Gain introductory and advanced experience in Unity programming with the C# language
Who This Book Is For
If you're a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications then this book is for you. Any experience in Unity is an advantage.
Table of Contents
- Virtually Everything for Everyone
- Objects & Scale
- VR Build and Run
- Gaze-based Control
- World Space UI
- First-person Character
- Physics & the Environment
- Walk-throughs & Rendering
- Using All 360 Degrees
- Social VR Metaverse
- What's Next?
3. Complete Guide to VR & 360 Degree photography
Description
The Complete Guide to VR will help you get to grips with this exciting new technology from first principles, so you know what's out there, and what you want.
Discover all there is to know about home VR systems, whether they're computer-based, or even work using your mobile phone. This book will introduce you to a whole spectrum of VR possibilities including VR games, creating your own VR films and even exploring the world using it.
4. Unreal Engine VR Cookbook: Developing Virtual Reality with UE4 (Game Design)
Description
With his YouTube channel, Mitchs VR Lab, Mitch has helped thousands of people understand the foundations of locomotion and interaction mechanics with clear and concise UE4 videos. Im thrilled that he has taken the time to bring all his knowledge and experience in working with Unreal Engine and Virtual Reality to the Unreal Engine VR Cookbook. Mitch is uniquely qualified to share this book with the world.
Luis Cataldi, Unreal Engine Education, Epic Games, Inc.
For game developers and visualization specialists, VR is the next amazing frontier to conquerand Unreal Engine 4 is the ideal platform to conquer it with. Unreal Engine VR Cookbook is your complete, authoritative guide to building stunning experiences on any Unreal Engine 4-compatible VR hardware.
Renowned VR developer and instructor Mitch McCaffrey brings together best practices, common interaction paradigms, specific guidance on implementing these paradigms in Unreal Engine, and practical guidance on choosing the right approaches for your project. McCaffreys tested recipes contain step-by-step instructions, while empowering you with concise explanations of the underlying theory and math.
Whether youre creating first-person shooters or relaxation simulators, the techniques McCaffrey explains help you get immediate results, as you gain big picture knowledge and master nuances that will help you succeed with any genre or project.
- Understand basic VR concepts and terminology
- Implement VR logic with Blueprint visual scripting
- Create basic VR projects with Oculus Rift, HTC Vive, Gear VR, Google VR, PSVR, and other environments
- Recognize and manage differences between seated and standing VR experiences
- Set up trace interactions and teleportation
- Work with UMG and 2D UIs
- Implement character inverse kinematics (IK) for head and hands
- Define effective motion controller interaction
- Help users avoid motion sickness
- Optimize VR applications
- Explore the VR editor, community resources, and more
If youre ready to master VR on Unreal Engine 4, this is the practical resource youve been searching for!
5. New Realities in Audio: A Practical Guide for VR, AR, MR and 360 Video.
Description
The new realities are here. Virtual and Augmented realities and 360 video technologies are rapidly entering our homes and office spaces. Good quality audio has always been important to the user experience, but in the new realities, it is more than important, its essential. If the audio doesnt work, the immersion of the experience fails and the cracks in the new reality start to show.
This practical guide helps you navigate the challenges and pitfalls of designing audio for these new realities. This technology is different from anything weve seen before and requires an entirely new approach; this book will introduce the broad concepts you need to know before delving into the practical detail you need.
6. Learning Virtual Reality: Developing Immersive Experiences and Applications for Desktop, Web, and Mobile
Feature
O Reilly MediaDescription
As virtual reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the past few years. This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. Youll explore the three go-to platformsOculusVR, Gear VR, and Cardboard VRas well as several VR development environments, programming tools, and techniques.
If youre an experienced programmer familiar with mobile development, this book will help you gain a working knowledge of VR development through clear and simple examples. Once you create a complete application in the final chapter, youll have a jumpstart on the next major entertainment medium.
- Learn VR basics for UI design, 3D graphics, and stereo rendering
- Explore Unity3D, the current development choice among game engines
- Create native applications for desktop computers with the Oculus Rift
- Develop mobile applications for Samsungs Gear VR with the Android and Oculus Mobile SDKs
- Build browser-based applications with the WebVR Javascript API and WebGL
- Create simple and affordable mobile apps for any smartphone with Googles Cardboard VR
- Bring everything together to build a 360-degree panoramic photo viewer
7. Virtual Reality Blueprints: Create compelling VR experiences for mobile and desktop
Description
Join the virtual reality revolution by creating immersive 3D games and applications with Cardboard VR, Gear VR, OculusVR, and HTC Vive
Key Features
- Develop robust, immersive VR experiences that are easy on the eye.
- Code 3D games and applications using Unity 3D game engine.
- Learn the basic principles of virtual reality applications
Book Description
Are you new to virtual reality? Do you want to create exciting interactive VR applications? There's no need to be daunted by the thought of creating interactive VR applications, it's much easier than you think with this hands-on, project-based guide that will take you through VR development essentials for desktop and mobile-based games and applications. Explore the three top platforms-Cardboard VR, Gear VR, and OculusVR -to design immersive experiences from scratch.
You'll start by understanding the science-fiction roots of virtual reality and then build your first VR experience using Cardboard VR. You'll then delve into user interactions in virtual space for the Google Cardboard then move on to creating a virtual gallery with Gear VR. Then you will learn all about virtual movements, state machines, and spawning while you shoot zombies in the Oculus Rift headset. Next, you'll construct a Carnival Midway, complete with two common games to entertain players.
Along the way, you will explore the best practices for VR development, review game design tips, discuss methods for combating motion sickness and identify alternate uses for VR applications
What you will learn
- Use Unity assets to create object simulation.
- Implement simple touch controls in your application.
- Apply artificial intelligence to achieve player and character interaction.
- Add scripts for movement, tracking, grasping, and spawning.
- Create animated walkthroughs, use 360-degree media, and build engaging VR experiences.
- Deploy your games on multiple VR platforms.
Who This Book Is For
If you are a game developer and a VR enthusiast now looking to get stuck into the VR app development process by creating VR apps for different platforms, then this is the book for you. Familiarity with the Unity game engine and the C# language is key to getting the most from this book.
Table of Contents
- The Past, Present and Future of VR
- Building a Solar System for Google Cardboard
- Building an Image Gallery System for the Gear VR
- Adding User Interactions to the Virtual Gallery Project
- Fighting Zombies on the Oculus Rift
- Scripting Zombies for the Oculus Rift
- Carnival Midway Games Part 1
- Carnival Midway Games Part 2
- Appendix 1
- Appendix 2
8. Building Virtual Reality with Unity and Steam VR
Description
This book takes a hands-on approach to getting up and running with virtual reality using the Unity game engine. By utilizing the free SteamVR libraries, the book and its example code is compatible with the main virtual reality head mounted displays currently available. The book also takes a look at some of the main issues surrounding virtual reality, such as motion sickness and performance issues, and providing practical ways to reduce their impact to make better VR experiences.
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