7 best unity programming for 2019

Finding your suitable unity programming is not easy. You may need consider between hundred or thousand products from many store. In this article, we make a short list of the best unity programming including detail information and customer reviews. Let’s find out which is your favorite one.

Best unity programming

Product Features Editor's score Go to site
Unity in Action: Multiplatform game development in C# Unity in Action: Multiplatform game development in C#
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Unity in Action: Multiplatform Game Development in C# with Unity 5 Unity in Action: Multiplatform Game Development in C# with Unity 5
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Game Programming Patterns Game Programming Patterns
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Unity Games by Tutorials Second Edition: Make 4 complete Unity games from scratch using C# Unity Games by Tutorials Second Edition: Make 4 complete Unity games from scratch using C#
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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# (2nd Edition) Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# (2nd Edition)
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Unity Game Development in 24 Hours, Sams Teach Yourself (2nd Edition) Unity Game Development in 24 Hours, Sams Teach Yourself (2nd Edition)
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Learning C# Programming with Unity 3D Learning C# Programming with Unity 3D
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1. Unity in Action: Multiplatform game development in C#

Description

Summary

Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer.

Foreword by Jesse Schell, author of The Art of Game Design

Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.

About the Technology

Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen!

About the Book

Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit.

What's Inside

  • Revised for new best practices, updates, and more!
  • 2D and 3D games
  • Characters that run, jump, and bump into things
  • Connect your games to the internet

About the Reader

You need to know C# or a similar language. No game development knowledge is assumed.

About the Author

Joe Hocking is a software engineer and Unity expert specializing in interactive media development.

Table of Contents

    PART 1 - First steps

  1. Getting to know Unity
  2. Building a demo that puts you in 3D space
  3. Adding enemies and projectiles to the 3D game
  4. Developing graphics for your game
  5. PART 2 - Getting comfortable

  6. Building a Memory game using Unity's 2D functionality
  7. Creating a basic 2D Platformer
  8. Putting a GUI onto a game
  9. Creating a third-person 3D game: player movement and animation
  10. Adding interactive devices and items within the game
  11. PART 3 - Strong finish

  12. Connecting your game to the internet
  13. Playing audio: sound effects and music
  14. Putting the parts together into a complete game
  15. Deploying your game to players' devices

2. Unity in Action: Multiplatform Game Development in C# with Unity 5

Feature

Manning Publications

Description

Summary

Unity in Action teaches you how to write and deploy games. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Based on Unity version 5.

Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.

About the Book

This book helps readers build successful games with the Unity game development platform. You will use the powerful C# language, Unity's intuitive workflow tools, and a state-of-the-art rendering engine to build and deploy mobile, desktop, and console games. Unity's single codebase approach minimizes inefficient switching among development tools and concentrates your attention on making great interactive experiences.

Unity in Action teaches you how to write and deploy games. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Each sample project illuminates specific Unity features and game development strategies. As you read and practice, you'll build up a well-rounded skill set for creating graphically driven 2D and 3D game applications.

You'll need to know how to program, in C# or a similar OO language. No previous Unity experience or game development knowledge is assumed.

What's Inside

  • Program characters that run, jump, and interact
  • Build code architectures that manage the game's state
  • Connect your games to the internet to download live data
  • Deploy games to platforms including web and mobile
  • Covers Unity 5

About the Author

Joe Hocking is a software engineer specializing in interactive media development. He works for Synapse Games and teaches classes in game development at Columbia College Chicago.

Table of Contents

    PART 1 FIRST STEPS
  1. Getting to know Unity
  2. Building a demo that puts you in 3D space
  3. Adding enemies and projectiles to the 3D game
  4. Developing graphics for your game
  5. PART 2 GETTING COMFORTABLE
  6. Building a Memory game using Unity's new 2D functionality
  7. Putting a 2D GUI in a 3D game
  8. Creating a third-person 3D game: player movement and animation
  9. Adding interactive devices and items within the game
  10. PART 3 STRONG FINISH
  11. Connecting your game to the internet
  12. Playing audio: sound effects and music
  13. Putting the parts together into a complete game
  14. Deploying your game to players' devices

3. Game Programming Patterns

Feature

Brand New in box. The product ships with all relevant accessories

Description

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.

You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

4. Unity Games by Tutorials Second Edition: Make 4 complete Unity games from scratch using C#

Description

Learn How to Make Games with the Unity game engine!

Unity is a popular game engine used by both by AAA studios and indie game developers alike. This book will introduce you how to create games with Unity whether you have some game development experience or you are a complete beginner.

By the time youre finished reading this book, you will have made 4 complete mini-games, modeled your own game assets, and even played with virtual reality! These games include a twin stick shooter, a first person shooter, a 2D platformer, and tower defense game.

Topics Covered in Unity Games by Tutorials:

  • GameObjects: Learn about basic building blocks used to create your game.
  • Components: Customize your GameObjects by the way of components.
  • Physics: Unleash the power of the built-in physics engine.
  • Animation: Learn how to bring your models to life through Unitys animation system.
  • Sound: Add depth to your games through Unitys powerful audio tools.
  • Pathfinding: Learn about the pathfinding system to give direction to your monsters.
  • User Interface: Provide custom user interfaces for players to use in your game.
  • Virtual Reality: Convert one of your games to be played in Virtual Reality.
  • Modeling: Learn the basics of Blender and how to create and animate your creations.
  • Publishing: Learn how to export your game to your computer, web, and mobile devices.
  • Unity 2D: A deep walkthrough on Unitys 2D system.
  • And much more including a C# quick start guide, a Unity API overview, and saving game data!

5. Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# (2nd Edition)

Description

Master the Unity Game Engine to Design and Develop Games for Web, Mobile, Windows, macOS, and More!

If you want to design and develop games, theres no substitute for strong hands-on experience with modern techniques and toolsand that is exactly what this book provides. The first edition was frequently the top-selling game design book on Amazon, with more than 70% of the reviews being 5 stars. In a testament to the iterative process of design, this new edition includes hundreds of improvements throughout the text, all designed to make the book easier to understand and even more useful. This book was written with Unity 2017; the book.prototools.net website will cover changes for later versions of the software.

Award-winning game designer and professor Jeremy Gibson Bond has spent more than a decade teaching game design and building great games. In that time, his most successful students have been those who combine knowledge of three critical disciplines: game design theory, rapid iterative prototyping, and practical programming. In this book, Bond distills the most important aspects of all three disciplines into one place.

Part I: Game Design and Paper Prototyping
The Layered Tetrad framework: a synthesis of 50 years of game design theory
Proven practices for brainstorming and refining game designs through the iterative process of design
Methods and tools to manage game projects and small teams
Processes to make playtesting and feedback easier

Part II: Digital Prototyping with Unity and C#
Chapters that guide you through learning C# the right way
Instruction that takes you from no prior programming knowledge through object-oriented programming
Deep exploration of Unity, todays most popular game engine on both macOS and Windows
Methods for understanding and debugging code issues you encounter

Part III: Game Prototype Examples and Tutorials
In-depth tutorials for seven different game prototypes, including a simple action game, a space shooter, a solitaire card game, a word game, and a top-down adventure
Instructions to compile these games for PC, web, or any of the dozens of other release platforms supported by Unity
Improved structure and layout that makes the steps of each tutorial easier to follow
A completely new Dungeon Delver prototype not present in the first edition

6. Unity Game Development in 24 Hours, Sams Teach Yourself (2nd Edition)

Feature

Sams

Description

In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 5 game engine at the heart of Hearthstone: Heroes of Warcraft, Kerbal Space Program, and many other sizzling-hot games!

This books straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what youve already learned, giving you a rock-solid foundation for real-world success.

  • Step-by-step instructions carefully walk you through the most common Unity game development tasks.
  • Practical, hands-on examples show you how to apply what you learn.
  • Quizzes and exercises help you test your knowledge and stretch your skills.
  • Notes and tips point out shortcuts and solutions.

Learn how to

  • Get up and running fast with the Unity 5 game engine and editor
  • Work efficiently with Unitys graphical asset pipeline
  • Make the most of lights and cameras
  • Sculpt stunning worlds with Unitys terrain and environmental tools
  • Script tasks ranging from capturing input to building complex behaviors
  • Quickly create repeatable, reusable game objects with prefabs
  • Implement easy, intuitive game user interfaces
  • Control players through built-in and custom character controllers
  • Build realistic physical and trigger collisions
  • Leverage the full power of Unitys Mecanim animation system
  • Integrate complex audio into your games
  • Use mobile device accelerometers and multi-touch displays
  • Modify desktop games for mobile platforms
  • Apply the finishing touches and deploy your games

7. Learning C# Programming with Unity 3D

Feature

AK Peters

Description

Designed to give you enough familiarity in a programming language to be immediately productive, Learning C# Programming with Unity 3D provides the basics of programming and brings you quickly up to speed. Organized into easy-to-follow lessons, the book covers how C# is used to make a game in Unity3D. After reading this book, you will be armed with the knowledge required to feel confident in learning more. Youll have what it takes to at least look at code without your head spinning.

Writing a massive multiplayer online role-playing game is quite hard, of course, but learning how to write a simple behavior isnt. Like drawing, you start off with the basics such as spheres and cubes. After plenty of practice, youll be able to create a real work of art. This applies to writing codeyou start off with basic calculations, then move on to the logic that drives a complex game. By the end of this book, you will have the skills to be a capable programmer, or at least know what is involved with how to read and write code.

Although you could go online and find videos and tutorials, there is a distinct advantage when it comes to learning things in order and in one place. Most online tutorials for C# are scattered, disordered, and incohesive. Its difficult to find a good starting point, and even more difficult to find a continuous list of tutorials to bring you to any clear understanding of the C# programming language. This book not only gives you a strong foundation, but puts you on the path to game development.

Conclusion

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